How to Get RocketSim Approved at Work
Copy a manager-ready RocketSim license request and find clear answers about productivity, payback, privacy, and team rollout.
You already know where RocketSim saves you time. Your manager mainly needs to understand what it improves, whether other teams trust it, and how quickly the license pays for itself.
The message below covers those points without requiring you to build a business case yourself. You can copy and send it as-is.
Copy the request
Section titled “Copy the request”Subject: RocketSim license request
Hi,
I'd like approval to continue using RocketSim for our iOS development work.
RocketSim runs locally as a sandboxed Mac app with more than 30 features thatmake developing apps in the Simulator and on physical devices more efficient.It reduces context switching and repetitive work around testing, debugging,captures, accessibility, networking, and AI-assisted development.
More than 250 teams use RocketSim, including Meta, Strava, and Google.Developers report becoming up to 2× faster after adopting it.
A RocketSim Teams license costs €10 per seat per month, billed annually. Thatis roughly the cost of one or two developer hours per year, so saving about tenminutes per month already covers the license.
RocketSim works alongside Xcode, requires little rollout effort, and includescentralized billing and license management for teams.
I'd like approval to continue with RocketSim after the trial.
Product overview: https://www.rocketsim.app/for-teams/Why it pays back quickly
Section titled “Why it pays back quickly”A Teams seat costs €120 per year. For most development teams, that is roughly the cost of one or two developer hours.
RocketSim only needs to save about ten minutes per developer each month to cover the license. Developers report becoming up to 2× faster, which gives the team significantly more upside than the minimum payback.
Why teams choose RocketSim
Section titled “Why teams choose RocketSim”More than one workflow
Section titled “More than one workflow”RocketSim adds over 30 improvements across Simulator and physical-device development. You can use it for captures, network debugging, app actions, accessibility checks, design comparison, camera testing, build insights, and agentic development.
This breadth matters when you build a business case. The license does not depend on a single feature or one project phase.
Adoption and productivity
Section titled “Adoption and productivity”More than 250 teams use RocketSim, including Meta, Strava, and Google.
Developers report becoming up to 2× faster with RocketSim. For AI-assisted workflows, our published benchmark measured over 99% less command output, about a 95% lower context estimate, and about 24% less command time.
Local by default
Section titled “Local by default”RocketSim is a sandboxed Mac app. RocketSim Connect communication stays local on your Mac, and its recommended setup only loads into debug-launched Simulator apps.
Teams can use centralized Build Insights and license management. Enterprise customers can disable Build Insights syncing when project, scheme, and build metadata must remain local.
Answer common objections
Section titled “Answer common objections”We already have development tools
Section titled “We already have development tools”RocketSim works alongside Xcode instead of replacing it. It brings repeated Simulator workflows into one app, reducing the scripts, manual steps, and context switching your team would otherwise maintain itself.
Rollout will take too much time
Section titled “Rollout will take too much time”Developers install RocketSim as a regular Mac app. Teams use one shared license key, while most features work without changing the Xcode project. Features that use RocketSim Connect rely on a debug-only LLDB setup.
We need a security review
Section titled “We need a security review”Share the RocketSim privacy policy and terms and conditions with your security, legal, or procurement team. Contact RocketSim support if they need additional product details.
We cannot reimburse App Store subscriptions
Section titled “We cannot reimburse App Store subscriptions”RocketSim Teams provides commercial licensing, centralized billing, and license management outside the Mac App Store. Enterprise plans add SAML SSO, custom distribution, and rollout support.
We need proof before purchasing
Section titled “We need proof before purchasing”Use the 14-day Teams trial to test the exact workflows you want to include in your request. No credit card is required, and you can invite the intended number of developers before measuring the result.