Setting Up RocketSim Connect
Enable RocketSim Connect to unlock network traffic monitoring and Simulator camera support. Set up the framework in your Xcode project with a single line of code.
RocketSim Connect enables features like Simulator Camera and Network Traffic Monitoring by establishing a local connection between your Simulator app and the RocketSim Mac app. Without it, those features simply won’t work.
How it works
Section titled “How it works”RocketSim Connect uses Bonjour discovery on your local machine. The framework (RocketSimConnectLinker) is bundled inside RocketSim.app and loaded at runtime. All communication stays local on your Mac — nothing is transmitted externally.
The framework is only active in debug builds (#if DEBUG). In release builds, it’s completely stripped out.
Setup via code
Section titled “Setup via code”The app can guide you with a Copy Code button to add the framework load. Add the code to your app. The framework lives inside RocketSim.app’s Frameworks directory. Load it at launch, for example in your app delegate or @main entry point:
#if DEBUGBundle(path: "/Applications/RocketSim.app/Contents/Frameworks/RocketSimConnectLinker.nocache.framework")?.load()#endifAdjust the path if you’ve installed RocketSim elsewhere. The .nocache suffix ensures the framework isn’t cached by the system.

Where to find the onboarding
Section titled “Where to find the onboarding”Select the Recent Builds tab, then the Networking tab, and press Setup RocketSim Connect.

Setup via breakpoint
Section titled “Setup via breakpoint”If you prefer a zero-code approach, use a symbolic breakpoint. Set a breakpoint on UIApplicationMain and add this debugger command:
expr dlopen("/Applications/RocketSim.app/Contents/Frameworks/RocketSimConnectLinker.nocache.framework/Contents/MacOS/RocketSimConnectLinker", 1)The breakpoint fires once at launch, loads the framework, and you’re done. No code changes required.

Features using RocketSim Connect
Section titled “Features using RocketSim Connect”Once set up, these features become available:
Privacy
Section titled “Privacy”All communication happens locally on your Mac. RocketSim Connect is only active in debug builds, and no data is transmitted to external servers.