RocketSim for Teams

Know which Mac, Xcode version, and workflow helps your team build faster

Give every iOS developer 30+ Simulator and physical-device workflows, then use shared local-build insights to make hardware and rollout decisions with evidence.

  • Compare project-specific performance across Macs
  • Validate Xcode rollouts on matched configurations
  • Spot regressions and workflow shifts early

Representative example: your dashboard uses your team's actual local build data. Predictions are estimates based on comparable, anonymized workloads.

14-day free trial

Start with your team

Use your work email. No credit card required.

€10 per seat/month, billed annually. One shared license key.

Trusted by 250+ teams, including Meta, Strava, and Google.

Compare team pricing →

Trusted by developers at leading tech companies.

Calendly
Strava
JetBrains
Google
monday.com
Oura
Doist
Stanford University

Team Build Insights

Insights your team gets from real local builds

Move from build-time charts to a practical next step: compare hardware, validate an Xcode rollout, or spot a workflow change worth discussing.

Newest MacBook Pro prediction Aug 1 – Aug 28

A MacBook Pro with M5 Max is predicted to save 3–5 hours of build runtime per licensed engineer each month.

Estimated build runtime saved 3–5h / licensed engineer / month

Anonymous benchmarks from 40+ teams · matched workloads

Fastest observed machine Aug 1 – Aug 28

Your project builds fastest on the observed MacBook Pro with M5 Max.

Machine P95 Saved / engineer / month
M5 Max 482 matched builds 38s 3h 42m
M3 Max 391 matched builds 54s —

Xcode rollout opportunity Aug 1 – Aug 28

Xcode 26.0 was consistently faster across one matched Mac configuration.

Xcode 16.4 55s

300 matched builds across 1 Mac configuration

Xcode 26.0 38s (−30%)

300 matched builds across 1 Mac configuration

P95 build regression Aug 15 – Aug 28

P95 builds were 13 seconds longer than in the previous period.

Percentile Previous Current Change
P95 41s 54s +13s (+31.7%)
P75 18s 24s +6s (+33.3%)

Multiple Xcode versions Aug 1 – Aug 28

Xcode version Builds
26.0 (17A324) 600
16.4 (16F6) 214

Validate performance, then standardize across the team for consistent outcomes.

Clean builds increased Aug 15 – Aug 28

Clean builds made up a larger share than in the previous period.

70 Total builds

  • Incremental 40
  • Clean 20 (+8.5 pts)
  • Unclassified 10

Build activity dropped Aug 15 – Aug 28

Build activity fell 24%, primarily because two fewer Macs reported builds.

Metric Previous Current Change
Builds 892 678 −214 (−24%)
Reporting Macs 12 10 −2 (−17%)

Engineering-flow signal — not a productivity score.

Representative example: your dashboard uses your team's actual local build data. Each card shows an independent example.

Hardware decisions

Make the next Mac upgrade easier to justify

Compare the machines already building your project, then estimate how much build runtime a newer configuration could save per licensed engineer. Actual savings can be higher when repeated local builds are not reported.

  • Project-specific P95 build comparisons
  • Matched-build sample sizes
  • Estimated monthly savings per seat

Representative example: your dashboard uses your team's actual local build data.

Newest MacBook Pro prediction Aug 1 – Aug 28

A MacBook Pro with M5 Max is predicted to save 3–5 hours of build runtime per licensed engineer each month.

Estimated build runtime saved 3–5h / licensed engineer / month

Anonymous benchmarks from 40+ teams · matched workloads

Fastest observed machine Aug 1 – Aug 28

Your project builds fastest on the observed MacBook Pro with M5 Max.

Machine P95 Saved / engineer / month
M5 Max 482 matched builds 38s 3h 42m
M3 Max 391 matched builds 54s —

Xcode decisions

Roll out new Xcode versions with observed evidence

Compare versions on matching Mac configurations before asking the whole team to move. Version distribution also shows where mixed tooling could make results harder to compare.

  • Matched Mac and Xcode cohorts
  • Version adoption across reported builds
  • Rollout opportunities without absolute promises

Representative example: your dashboard uses your team's actual local build data.

Xcode rollout opportunity Aug 1 – Aug 28

Xcode 26.0 was consistently faster across one matched Mac configuration.

Xcode 16.4 55s

300 matched builds across 1 Mac configuration

Xcode 26.0 38s (−30%)

300 matched builds across 1 Mac configuration

Multiple Xcode versions Aug 1 – Aug 28

Xcode version Builds
26.0 (17A324) 600
16.4 (16F6) 214

Validate performance, then standardize across the team for consistent outcomes.

Team flow

Bring useful build signals into retros and planning

See whether clean builds gained share, slow builds regressed, or reporting activity changed. Treat activity as a prompt to investigate engineering flow — never as an individual productivity score.

  • Clean, incremental, and unclassified build mix
  • Current-versus-previous period comparisons
  • Team-level signals with the context attached

Representative example: your dashboard uses your team's actual local build data.

Clean builds increased Aug 15 – Aug 28

Clean builds made up a larger share than in the previous period.

70 Total builds

  • Incremental 40
  • Clean 20 (+8.5 pts)
  • Unclassified 10

Build activity dropped Aug 15 – Aug 28

Build activity fell 24%, primarily because two fewer Macs reported builds.

Metric Previous Current Change
Builds 892 678 −214 (−24%)
Reporting Macs 12 10 −2 (−17%)

Engineering-flow signal — not a productivity score.

“RocketSim Team Insights finally gives us visibility into our build times beyond just gut feeling. We can actually measure the impact of adding SDKs or improving configurations, seeing results reflected in incremental and clean builds. It’s been invaluable for decisions like upgrading hardware—we can point to real data showing how different machines affect build times. The metrics are broken down beautifully, no extra setup or build phase hacks required—it just works quietly in the background. Honestly, it’s something we could never have justified building in-house, but it’s been a total game-changer.”
Max Godfrey iOS Developer at Tilt

Online Team Manager

Insights, seats, and billing in one place

Browse build evidence, choose the workspaces and schemes that matter, and handle access without maintaining another internal dashboard.

Build Insights dashboard

Keep the decision and its supporting data together

Filter by workspace and scheme, compare build durations, and review recommendations generated from reported local builds. Watch the dashboard tour →

Access

User and seat management

Invite developers, assign roles, and see how many seats are in use.
RocketSim for Teams user settings showing active users, invited users, roles, and seat management

Subscription

License management

Find the shared license key, review renewal details, and manage billing from the same portal.
RocketSim for Teams subscription settings showing the license key, expiry date, and used seats

Give engineering managers build-time answers they can act on

RocketSim for Teams turns local Xcode builds into shared evidence: which machines are fastest, which Xcode versions changed build duration, and where your team is losing time.

Justify hardware upgrades

Compare build duration by machine so Mac upgrades are backed by project-specific data instead of guesses.

Standardize with confidence

See how different Xcode, macOS, and SDK versions affect clean and incremental builds before rolling changes out to everyone.

Skip internal tooling

No build phases, no scripts, and no dashboard to maintain. RocketSim syncs build insights quietly in the background.

Already track builds?

RocketSim focuses on local developer build data and setup-free comparisons by project, scheme, machine, and Xcode version.

Hard to roll out?

Teams use one license key. Developers keep building locally while RocketSim syncs insights in the background.

Need to justify another tool?

Saving about ten minutes per developer each month can cover the seat cost. Use our manager approval guide for a copy-ready request and payback summary.

Need security or procurement details?

RocketSim runs locally as a sandboxed Mac app. Review our privacy policy or contact sales for 20+ seats, SAML SSO, custom distribution, and rollout support.

Trusted by 250+ teams

Prove RocketSim's value in 14 days

Invite your iOS developers, test the workflows they repeat every week, and continue only when RocketSim earns its place.

Start free Teams trial Need approval? Copy the request →

€10 per seat/month, billed annually
No credit card required